I literally only have to model and texture the ship(which will be at a distance so I don't have to make it too complicated) and a table to have the sets done.
This was to see how streaky I wanted the table
The Yellow ball was to see how reflective it was.
To make the table I used this tutorial to create the wood texture http://www.pixelophy.com/2011/01/creating-realistic-wood-texture-using-only-procedural-textures/ it uses the 3d texture within maya to create a wood texture. I would usually use photo textures but this seems to work pretty well for what I want. Next I made a slightly larger(only just) transparent duplicate table that incases the original table. The duplicate has the streaks in the specular channel(and bump) to try and make the table look like it has been coated in laquer or polyurethane.
Then to create the inlay there is a third table layer inbetween the wood and the laquer that is mostly transparent except for the inlay. I like doing it this way because there is a slight shadow underneath the inlay which makes it pop out a little.
This blog is a little overview of what I'm learning, what I'm up to and what I should be investigating at course
Monday, 22 June 2015
Saturday, 20 June 2015
Refining the lighting
Spent a little bit of time trying to get the lighting at the right level of brightness
1.) Initial test with just single spot light, brightness of 1
2.) Tried adding a dark brown ambient light to try and lighten up the shadows but I found it too bright on the body
3.) Tried a directional light, also dark brown, brightness 1 facing the side of the rabbit
4.) Changed the colour of the shadows in the directional light to brown too, there is a slight difference.
5.) I think I changed the settings on the bottom jaw of the rabbit because it was bothering me. Increased the spot lights and directional lights brightness to 2.
6.) These are tests using the previous lighting checking what it looks like close up and far away. The body is still getting too much light because of the directal light but for close up shots this won't matter.
1.) Initial test with just single spot light, brightness of 1
2.) Tried adding a dark brown ambient light to try and lighten up the shadows but I found it too bright on the body
3.) Tried a directional light, also dark brown, brightness 1 facing the side of the rabbit
4.) Changed the colour of the shadows in the directional light to brown too, there is a slight difference.
5.) I think I changed the settings on the bottom jaw of the rabbit because it was bothering me. Increased the spot lights and directional lights brightness to 2.
Friday, 19 June 2015
Rigging and some final texturing
Going good. Got everything rigged up now and textured. I need to make the ship then I'm all ready to go with setting up the scenes.
Thursday, 11 June 2015
Friday, 5 June 2015
drak totally textured
Textured the remaining bits and peices of drak, although I may go back and properly texture the bells and the belt.
Continuation of texturing and modelling
Just keeping on doing what I've been keeping on doing, texturing the minor characters. The boxer dog birdcage is pretty much done except for maybe some gears etc inside the birdcage.
Monday, 1 June 2015
Lep textured and modelled
Lep is textured and modelled, the only thing left is the gears which will be sorted out at the rigging stage.
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