Did the feathers on Drak. Last time I did wings I simulated the feathers, this time round I'm trying out a soft bind. The feathers stretch when the wings move, I'm trying to decide whether I want this to happen or not. All in all I much prefer doing the wings this way, it's a lot easier controlling where I want the feathers placed(especially along the very front bits of the wings where the curve is extreme). I was also curious what the fur would do when I bound the model but it seems to be behaving. I'm not sure if I want to soft bind the vertibrae or just parent them directly to the skeleton, presumably that is the next test. I also did this test because I wanted to double check that draks little claw things could actually reach the table in the animation(see the bottom picture, which is the wing flat against an imagined surface.).
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