Otherwise I tried another way of making a wing system. Instead of using a script like wing creator I've actually just rigged up a wing that uses nhair feathers much like what I've done with the face of the dragon. The advantage with this is that I don't have to have a complex rig for the wings because I don't have to control the feathers, this is left up to the simulation;
I actually like the way it turns out in playblasts;(I had to reduce the quality some to get it to upload to the blog)
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