This blog is a little overview of what I'm learning, what I'm up to and what I should be investigating at course
Wednesday, 24 September 2014
Testing feathers with blendshapes
having a little bit of trouble with reversing the feathers(they're originally on the right side of the face). This is just a test to see how the feathers react with wrinkling the nose.
Sunday, 21 September 2014
update on feathers
here's the finished version of the feathers on the face of the dragon, they're a little longer now. I still need to sort out the feathers on the nose in theory.
Otherwise I've modelled the dragon and have been starting to sort out the feathers on the wings. I spent all day yesterday trying to fix a twist on the feathers. I still don't know the exact reason why the feathers have started doing this as I managed to keep them straight when attaching feathers to other objects. Now I'm just going to go through individual folicles and correct the twist that way, there's few enough flight feathers on the wings to justify me doing it this way.
Otherwise I've modelled the dragon and have been starting to sort out the feathers on the wings. I spent all day yesterday trying to fix a twist on the feathers. I still don't know the exact reason why the feathers have started doing this as I managed to keep them straight when attaching feathers to other objects. Now I'm just going to go through individual folicles and correct the twist that way, there's few enough flight feathers on the wings to justify me doing it this way.
Friday, 19 September 2014
Saturday, 13 September 2014
wing tests, picture of the feathers on the face of the dragon
Just thought I'd post a picture as to where I'm at with placing the feathers on the face of the dragon. I have to sort out the feathers on the snout and in some other problem areas. To get it looking like this I have to have two hair systems, one on the top and one on the bottom with different clump twist values;
Otherwise I tried another way of making a wing system. Instead of using a script like wing creator I've actually just rigged up a wing that uses nhair feathers much like what I've done with the face of the dragon. The advantage with this is that I don't have to have a complex rig for the wings because I don't have to control the feathers, this is left up to the simulation;
I actually like the way it turns out in playblasts;(I had to reduce the quality some to get it to upload to the blog)
Friday, 12 September 2014
Links to feather tutorials and scripts and expiramenting with own rig
Pretty much figured out the feathers for the dragons head so now I'm looking at how to do the wings, I'm going to put the tutorials I find here so that I have all my info/links in one place
http://www.youtube.com/watch?v=7xThiBnEyPs
script called wing creation tool
https://www.youtube.com/watch?v=-1bQmmPEHNM
Wing creator script
I've also tried making a mock up of a rig, I just wanted to see what happened when I used smooth bind on a wing with the feathers joined;
didn't work out too well, here's a playblast;
messing with it later I found out that the rig isn't actually too bad, it's just that I wasn't rotating the controllers
Tried having a look at the bald eagle rig in creative crash but I can't see the bones on it so I can't figure out how it works. It looks as though the feathers system is really complex too.
http://www.youtube.com/watch?v=7xThiBnEyPs
script called wing creation tool
https://www.youtube.com/watch?v=-1bQmmPEHNM
Wing creator script
I've also tried making a mock up of a rig, I just wanted to see what happened when I used smooth bind on a wing with the feathers joined;
didn't work out too well, here's a playblast;
Tried having a look at the bald eagle rig in creative crash but I can't see the bones on it so I can't figure out how it works. It looks as though the feathers system is really complex too.
Sunday, 7 September 2014
Odds and sods
Been up to this and that lately. Have been continueing trying to make the feathers sit right on the dragons head but it's a hard slog because even though there are scripts etc. there isn't a real magic bullet. So instead I'm methodically looking at all my tests and taking the bits that I like from some of them and putting them together then working on the problem areas deleting out individual curves and putting more in where needed.
Otherwise I'm working on my water report which is time consuming so while I've been waiting for it to simulate I did some concept art for Mose, one of his characters haley;
Further refined one of the concepts and made variations on it;
Otherwise I'm working on my water report which is time consuming so while I've been waiting for it to simulate I did some concept art for Mose, one of his characters haley;
Further refined one of the concepts and made variations on it;
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