Sunday, 3 August 2014

more feather tests

Been working out how to place the feathers on the dragons head which I want to do using nurbs curves.

I've tried the method of drawing the hair straight onto the dragons face via this tutorial;

https://www.youtube.com/watch?v=d5L50ETOhc4

However this takes too long and I found that because I hadn't modelled most of the feathers on the model that I had the curves were flat on the surface of the dragon. I centred the pivot on all of the curves and then rotated them but they stuck a bit too far into the head of the dragon.

Another method I tried was using a script called dodomaster which worked very well but I found that I couldn't freeze transformations or delete by type history because the location information of the nurbs was attached to a locator(or something, hard to explain).

The latest method I've come up with with some success is to create a hair system on the dragon then change the gravity so that it goes in the same direction as the length of the head of the dragon. Then I put some start curve attract on the hair and start to playblast it. The hair starts to curve like a feather so I pause it to where I like and delete by type history and then delete the hair system. Then I rinse and repeat with different lengths to get some variation.

I've also tried randomly selecting these curves and creating several hair systems so that I can have some feather colour variations, as unfortunately one hair system only lets me have one colour for a feather

The result looks like this;


There's still lots of work to do; There are offending feathers that intersect, I'm thinking that I'll delete the feathers/nurbs that offend then start again

Another problem is that the feathers are too large on the snout and around the eyes. I might have to select certain faces(like around the nose and eyes and mouth) and create a hair system with shorter hairs as opposed to creating nurbs across the whole head like I've done previously.

The colour experiment was a partial success, I've actually got too much variation. Next time I'm gonig to vary the feather colours but they'll all be variations on the green.



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