Thursday, 13 November 2014

compositing 13

I composited shot 13 with what I had. Unfortunately because my renders were interupted several times over the last 3 days(plain bad luck) I've got problems with parsed files and I can't go and grab the originals off the computers because I've had to switch computers so much. So phoebe doesn't have a body in the last shot and there's all sorts of ridiculousness going on with the turkey but at this stage I just wanted to hand it in. I'll have to polish up all the mistakes later.

Monday, 10 November 2014

Other stuff I modelled

I modelled the Pacheco-Sjobergs very roughly because I thought I'd have a go at getting them in the scenes. Now I know that I don't have enough time so they aren't going to be used. Same goes for the interior of the train carriage which I modelled various books and furniture etc. I thought I'd put them up on the blog even though I'm now not using them.






Wednesday, 5 November 2014

deadline

deadlines approaching, still not going to have a lot of stuff handed in. Shot 7 can be composited together, still not happy with that one though because I tried a different light on phoebe that didn't work out and the vue render didn't animate well(scale problems) so I'm just dragging a frame in after effects.

I'm trying to get shot 12 and 13 done. I had trouble with the dress again in shot 13, always the right sleeve. I've changed the shape of it slightly because I noticed it collided with her shoulder, we'll see if that fixes the problem. If that was the case then I'll be able to fix the shirt in shot 7 too.

Shot 12 I'm using the bound dress instead of a cloth sim. I have to have the dress being pulled up by the dragon, I tried this with the ncloth dress and used a block inside the dragons mouth that was attached to the dress with a point constraint. Unfortunately the movement in the shot is so violent that I couldn't keep the dress from ripping off so I decided to used the bound dress instead. I'm going to use the bones in the bussle to shape the dress like its being pulled up.


Sunday, 2 November 2014

Creepy food that isn't food

 Happily the dragon is rendered out for the last scene although the feathers on the nose get overblown in the light unfortunately and there is a weird film grain look which is apparently caused by the area light I used. I'm just going to hand it in as it is at the moment and maybe rerender it after the due date as it is a whopping 1711 frames long-just over a minute so it takes a while to render.




Been modelling the 3 dishes that the dragon vomits up for the last scene. I used skin texture taken from the back of my hand to create the texture of cooked meat which is really creepy. Also this is the only time I've ever had to make a bump map more extreme.