All the moving vue backgrounds have been completed. Unfortunately I had to do them in preview quality so that they would render in time (I have a scene that is 1258 frames long) although I'm hoping they'll look ok once they've been blurred and desaturated. Maya seems to be a bit funny with vue, I had to bring a camera in from vue and imitate the camera moves made in maya(easy enough because I just copied the keyframes) as opposed to using the original maya camera in vue.
The dragon has been rendered out in all scenes(except the last shot which I don't know if I'll have enough time to do) and is looking pretty good.
Compositing the dragon and the backgrounds is a bit of a laugh-If I do this in nuke it reads the indirect lighting as bright green instead of the alpha but reads the vue backgrounds perfectly. If I take them into an adobe it reads the alpha on the dragon perfectly but puts a black bar(alpha) through the vue backgrounds;
Compositing the dragon and the backgrounds is a bit of a laugh-If I do this in nuke it reads the indirect lighting as bright green instead of the alpha but reads the vue backgrounds perfectly. If I take them into an adobe it reads the alpha on the dragon perfectly but puts a black bar(alpha) through the vue backgrounds;
I modelled the exterior of the train and I'm now currently rendering the train passes. I just modelled two carriages and then reversed them and changed the textures to make it look like all the carriages are different. Its been pretty quick animating the train, I simply parented them to the closest bones in the dragon so that it imitates the dragons movements exactly. I'm going to reuse the windows etc. for the interior if I get time to do the interior scenes.
Now that I got the exterior train out of the way I'm sorting out Phoebe's dress. I was having a bit of trouble with it(she popped out of her sleeves) so I had a look at my cloth report that I did earlier this year. I found out I made the stretch resistance on Earnest 200 which might have been the problem(phoebe was only on 50 which I thought was excessive at the time), I also had higher iterations.